GSBoolean‘s Change Log
2022/06/16
- Static mesh - dynamic mesh
- Select two SM Actor in Viewport to do boolean (dynamic mesh)
- Use Widget To Control Boolean Output
- Select Several SM Actor in Viewport to do boolean(dynamic mesh)
- BooleanType
2022/06/24
- Bake StaticMesh with Material (One Source Actor Can have one material)
2022/06/28
- One Source Actor Can have several materials - Material IDs' Choice
- Material Test + Boolean Types
2022/06/29
- Spawn baked mesh at original location (Transform Cleaning)
- Input Spawned Actor's Transform into Asset's Transform
- Reset Asset's Pivot
- Freeze Spawned Actor's Transform
- Rename Original Actors
- Set invisibility Automatically
2022/07/10
- Update TransformTo New Asset and Spawn New Static Mesh
2022/08/20
- “Boolean Tool Based on Geometry Script”
2022/08/29
- Useless Material iDs' Cleaning