For the purpose of reusability, streamlining processes, and precision crafting, custom tools are developed.
In June 2022, I began developing my custom tool, “RotundaPG”, for procedurally generating environments intended to be utilized in Soul Sea, Ala City.
In the summer of 2022, I developed the “GS BooleanTool”, which automatically assigns resulting asset materials to their original positions and neatly organizes material slots.
In June 2023, I developed the “Maya2UE UCX placing tool” to accurately place custom colliders in PhAT.
In December 2023, I developed the “AnimDataBakeTool” to asynchronously load Maya data streaming, preventing lag when utilizing my custom pipeline, the “Clothes Animation Generation Pipeline”.