Custom Tools

For the purpose of reusability, streamlining processes, and precision crafting, custom tools are developed.

In June 2022, I began developing my custom tool, “RotundaPG”, for procedurally generating environments intended to be utilized in Soul Sea, Ala City.

In the summer of 2022, I developed the “GS BooleanTool”, which automatically assigns resulting asset materials to their original positions and neatly organizes material slots.

In June 2023, I developed the “Maya2UE UCX placing tool” to accurately place custom colliders in PhAT.

In December 2023, I developed the “AnimDataBakeTool” to asynchronously load Maya data streaming, preventing lag when utilizing my custom pipeline, the “Clothes Animation Generation Pipeline”.

Project Type
Development
Work Mode
Software
Start and End Dates
Maya
UE5.0
Parent Project
Work Role
Procedural Generation
Python
Tool Development
Blueprint
Individual Work
2021~2023
Development
No items found.

Videos

No items found.

Final Images

No items found.

Process Images

No items found.
No items found.