Gem Retrieval

A Gypsy Woman ventures alone into the cave of primitives, seeking her pilfered magic gems. The game's aim is to utilize the gem's enchantments and wield the sword at hand to vanquish the apple-throwing primitives, ultimately amassing 100 gems.‍

In 2020, I independently developed a third-person game called “Gem Retrieval”. It features two switchable attack modes, random item drops, and diverse item effects for player flexibility. I also devised a strategy for NPCs to engage in guerrilla-style attacks while maintaining a safe distance, enhancing the game's strategic and interactive elements.

Project Type
Third-person game
PC 3D game
Action RPG
Work Mode
Software
Start and End Dates
Maya
UE4
PS
Parent Project
Work Role
Prop Design
Enviroment Design
Blueprint
Game Design
Individual Work
2020
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Final Images

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Process Images

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