In a room adorned with cute toys, the father chases the child around, darting through the space. The child, amidst a game of hide and seek, imagines the father as a monster. This short animation captures the memories of our childhood.
In the latter half of 2021, I collaborated with team members to create an animated short film titled 'You Can't Catch Me,' based on UE's real-time animation pipeline. My responsibilities included leveling, lighting, character rigging, texture, xgen, vfx, mocap, sequencer, and more.
Utilizing UE's real-time animation pipeline allowed us to divide the work more efficiently, adjust the production cycle more flexibly, and continuously keep the project updated.